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	<title>Digital TimesResearch | Digital Times</title>
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	<link>http://www.digitaltimes.ie</link>
	<description>Ireland&#039;s Digital Media Authority</description>
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		<title>Blippar &#8211; QR codes on steroids &#8211; augmented reality advertising</title>
		<link>http://www.digitaltimes.ie/2012/01/blippar/</link>
		<comments>http://www.digitaltimes.ie/2012/01/blippar/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 15:45:58 +0000</pubDate>
		<dc:creator>Edward</dc:creator>
				<category><![CDATA[Adland]]></category>
		<category><![CDATA[Agency]]></category>
		<category><![CDATA[Reports]]></category>
		<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.digitaltimes.ie/?p=4669</guid>
		<description><![CDATA[We have been watching with interest how the new print/online technology Blippar is being used by brands to advertise creatively in print while also integrating direct response marketing. Blippar is an application you need to download to your smartphone or tablet. Once it is activated you can hover the camera function over a page (usually an advert in a paper/magazine or a piece of editorial with a colour image) to play with the message, link to web pages, enter competition details there and then and other really rich and quite funky experiences. It is one of a number of augmented reality (AR) technologies available to marketing professionals. Barry O&#8217;Sullivan is a member of Irish Internationals growing digital team. The agency recently worked with Aer Lingus to deliver a print campaign integrated with the Blippar technology. Barry approached Digital Times with the case study and some results and the details are below. It is good to see Irish agencies and Irish brands looking to use AR technologies to deliver direct response campaigns across print and online as part of an integrated campaign, and not just stand alone pieces of advertising. At Irish International we’re always looking for fresh ways to bring [...]]]></description>
			<content:encoded><![CDATA[<p id="top" />We have been watching with interest how the new print/online technology <a href="http://blippar.com/" target="_self">Blippar</a> is being used by brands to advertise creatively in print while also integrating direct response marketing. Blippar is an application you need to download to your smartphone or tablet. Once it is activated you can hover the camera function over a page (usually an advert in a paper/magazine or a piece of editorial with a colour image) to play with the message, link to web pages, enter competition details there and then and other really rich and quite funky experiences. It is one of a number of augmented reality (AR) technologies available to marketing professionals.</p>
<p><strong>Barry O&#8217;Sullivan</strong> is a member of <a href="http://www.irishinternational.com/">Irish Internationals</a> growing digital team. The agency recently worked with Aer Lingus to deliver a print campaign integrated with the Blippar technology. Barry approached Digital Times with the case study and some results and the details are below. It is good to see Irish agencies and Irish brands looking to use AR technologies to deliver direct response campaigns across print and online as part of an integrated campaign, and not just stand alone pieces of advertising.</p>
<p><strong>At Irish International we’re always looking for fresh ways to bring our clients&#8217; brands to life. </strong><br />
It’s why we love digital technologies that build on more traditional media experiences. QR codes were a good start. But we found them limiting, and they weren’t the most pleasant to look at. AR magazines were interesting, for a short while – but it didn’t make sense to hold a magazine up to a webcam: users should be able to interact with the extra content while they’re reading. It was then that we discovered Blippar. An ‘image recognition’ app that could effortlessly transform a print ad (or any still image) into a rich interactive experience, right in front of the consumers&#8217; eyes.  A piece of technology that lets you direct people to whatever content you want. Whether that’s a simple 3D animation. A source of extra information, a money-off coupon, a video, anything.<br />
We had to try out this new technology. Our client, Aer Lingus, was already using QR codes, so we showed it how it could make them work even harder, by not using them at all. Instead we offered the user a deeper, richer experience on their journey to purchase airline tickets &#8211; through the first ever ‘augmented reality’ print ad from a travel brand.  In just three days in Metro’s AR edition (a world first), our ad received over 1,000 unique Blipps. So that’s a perfectly effective press ad in its own right &#8211; which also delivered more click-throughs than we’d get from 650,000 views of an average banner ad.</p>
<p><strong>So will apps like Blippar revitalise print? </strong><br />
Combine newspapers with smartphones, and you have a new channel that is not only engaging, but also allows you to share content with friends in ways that until now, we had only ever seen in <em>Minority Report</em>. And newspapers are just one application – the possibilities for adding value to outdoor media, to packaging, even to shopfronts and window displays are staggering. Below you can watch a demo that shows how the Blippable Aer Lingus ad worked. You’ll also see the full print ad. To Blipp it, just <a href="http://itunes.apple.com/gb/app/blippar/id410604563?mt=8">download Blippar</a> from your app store hold your phone over the ad and discover what the Blipp everyone’s been talking about.</p>
<p><iframe src="http://player.vimeo.com/video/31895967?title=0&amp;byline=0&amp;portrait=0" width="400" height="225" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Below is the advert if you want to play around with the application. Just click on the image for a larger view and then hover your device&#8217;s camera over it.</p>
<p><a href="http://www.digitaltimes.ie/wp-content/uploads/2012/01/aerlingusblippar.jpg"><img src="http://www.digitaltimes.ie/wp-content/uploads/2012/01/aerlingusblippar-290x290.jpg" alt="aer lingus blippar" title="aerlingusblippar" width="290" height="290" class="alignleft size-thumbnail wp-image-4672" /></a></p>
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		<title>Digital Santas will spend €257 million this Christmas</title>
		<link>http://www.digitaltimes.ie/2011/11/digital-santas-will-spend-e257-million-this-christmas/</link>
		<comments>http://www.digitaltimes.ie/2011/11/digital-santas-will-spend-e257-million-this-christmas/#comments</comments>
		<pubDate>Mon, 28 Nov 2011 07:06:29 +0000</pubDate>
		<dc:creator>Emma</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.digitaltimes.ie/?p=4230</guid>
		<description><![CDATA[Irish shoppers will spend approximately €257 million buying gifts online in the run up to Christmas 2011. The busiest day for web shopping in Ireland is Monday 28th November. The reasons? Monthly salaries are paid and people take the online delivery times into consideration. Visa Europe, which carried out surveys across Europe and in Ireland to gauge what shoppers will spend online this year, says it will handle almost seven million web transactions across Europe during ‘Mega Monday’ alone, or 4,800 every minute as consumers turn to the web for their Christmas shopping. Transactions are forecast to peak in the lunch hour between 13:00 and 14:00 and a second peak is expected around 19:00 as shoppers go online after work. Irish ‘digital Santas’ will spend an average of €155 each, based on 82% of Irish shoppers surveyed who said they would buy something online this year for Christmas. “Online shopping continues to soar in popularity in Ireland,” says Conor Langford, Vice-President, Visa Ireland. “We would encourage shoppers to keep their eye out for eCommerce retailers who use ‘Verified by Visa’ as it offers added protection.”]]></description>
			<content:encoded><![CDATA[<p id="top" /><div id="attachment_4231" class="wp-caption alignright" style="width: 310px"><a href="http://www.digitaltimes.ie/wp-content/uploads/2011/11/digital-santa.jpeg"><img src="http://www.digitaltimes.ie/wp-content/uploads/2011/11/digital-santa-300x212.jpg" alt="" title="digital santa" width="300" height="212" class="size-medium wp-image-4231" /></a><p class="wp-caption-text">It beats squeezing down a billion chimneys (or navigating Grafton Street)</p></div>Irish shoppers will spend approximately €257 million buying gifts online in the run up to Christmas 2011. The busiest day for web shopping in Ireland is Monday 28th November. The reasons? Monthly salaries are paid and people take the online delivery times into consideration.<br />
Visa Europe, which carried out surveys across Europe and in Ireland to gauge what shoppers will spend online this year, says it will handle almost seven million web transactions across Europe during ‘Mega Monday’ alone, or 4,800 every minute as consumers turn to the web for their Christmas shopping. Transactions are forecast to peak in the lunch hour between 13:00 and 14:00 and a second peak is expected around 19:00 as shoppers go online after work.<br />
Irish ‘digital Santas’ will spend an average of €155 each, based on 82% of Irish shoppers surveyed who said they would buy something online this year for Christmas.<br />
“Online shopping continues to soar in popularity in Ireland,” says Conor Langford, Vice-President, Visa Ireland. “We would encourage shoppers to keep their eye out for eCommerce retailers who use ‘Verified by Visa’ as it offers added protection.” </p>
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		<title>Charities ‘like’ social media more than private businesses</title>
		<link>http://www.digitaltimes.ie/2011/10/charities-%e2%80%98like%e2%80%99-social-media-more-than-private-businesses/</link>
		<comments>http://www.digitaltimes.ie/2011/10/charities-%e2%80%98like%e2%80%99-social-media-more-than-private-businesses/#comments</comments>
		<pubDate>Tue, 25 Oct 2011 15:26:04 +0000</pubDate>
		<dc:creator>Stephen</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Social]]></category>

		<guid isPermaLink="false">http://www.digitaltimes.ie/?p=3977</guid>
		<description><![CDATA[Charities are ahead of their private sector counterparts in utilising social media, with 90.6% of Irish non-profit organisations now using social media, compared to only 64% of businesses, according to new research*. 75% of Irish charities say they either “love” or “like” using social media, 72% report that social media has a positive impact on their relationship with stakeholders, but nearly half (49%) say they struggle to implement it, Campaign The research was conducted as part of Better Together, a national campaign which aims to build public support for community and voluntary groups by leveraging social media. It shows that 81% of Irish charities have a presence on Facebook, 43% use Twitter and 31% use YouTube. A separate study conducted by AMAS in February, found that only 61% of Irish businesses are currently using Facebook. Non-profit The new study was commissioned by The Wheel, the national representative and support body for community, voluntary and charity organisations. It is the first comprehensive research into the use of social media in Ireland’s non-profit sector. Other key findings include: • The majority of organisations (62%) use social media platforms on a daily basis • Social media use among non-profits is a relatively new [...]]]></description>
			<content:encoded><![CDATA[<p id="top" /><a href="http://www.digitaltimes.ie/wp-content/uploads/2011/10/00221917eae80acd44e607.jpg"><img src="http://www.digitaltimes.ie/wp-content/uploads/2011/10/00221917eae80acd44e607-300x225.jpg" alt="" title="sun in hands" width="300" height="225" class="alignright size-medium wp-image-3978" /></a>Charities are ahead of their private sector counterparts in utilising social media, with 90.6% of Irish non-profit organisations now using social media, compared to only 64% of businesses, according to new research*.<br />
75% of Irish charities say they either “love” or “like” using social media, 72% report that social media has a positive impact on their relationship with stakeholders, but nearly half (49%) say they struggle to implement it, </p>
<p><strong>Campaign</strong><br />
The research was conducted as part of <a href="http://www.bettertogether.ie">Better Together</a>, a national campaign which aims to build public support for community and voluntary groups by leveraging <a href="http://www.facebook.com/bettertogethercampaign">social media</a>. It shows that 81% of Irish charities have a presence on Facebook, 43% use Twitter and 31% use YouTube. A separate study conducted by AMAS in February, found that only 61% of Irish businesses are currently using Facebook.</p>
<p><strong>Non-profit</strong><br />
The new study was commissioned by The Wheel, the national representative and support body for community, voluntary and charity organisations. It is the first comprehensive research into the use of social media in Ireland’s non-profit sector. </p>
<p><em>Other key findings include:</em><br />
•	The majority of organisations (62%) use social media platforms on a daily basis<br />
•	Social media use among non-profits is a relatively new phenomenon with 76% of respondents using social media for less than two years<br />
•	68% of organisations say their target audience are most likely to be online between 6pm and 12.00am, yet only 20% of organisations say they are likely to be online at this same time<br />
•	67% say they have no budget allocated to social media but 71% say social media will be a priority for their organisation in the future</p>
<p><strong>Followers </strong><br />
“The research shows that the non-profit sector see social media as an influential and cost-effective way to promote their cause and reach new potential supporters. However, it would seem that much of the sector is at the exploratory stage with the majority yet to use social media to its fullest potential. This is evidenced by the fact that 23% of organisations say they have more than 1,000 online followers, however just 6% have managed to grow their followers to more than 5,000,” says Hugh O&#8217;Reilly, The Wheel. </p>
<p><em>* The survey was conducted by The Wheel between 3 and 27 August  2011, among a sample of 178 community and voluntary organisations. Private sector data is derived from the Irish Online Marketing Sentiment Survey (AMAS, 2011).</em></p>
<p><a href="http://www.digitaltimes.ie/wp-content/uploads/2011/10/Social_Media_Infographic_large.jpg"><img src="http://www.digitaltimes.ie/wp-content/uploads/2011/10/Social_Media_Infographic_large.jpg" alt="" title="Social_Media_Infographic_large" width="1049" height="1399" class="aligncenter size-full wp-image-3982" /></a></p>
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		<title>iPhone users consume huge amount of apps</title>
		<link>http://www.digitaltimes.ie/2011/10/over-half-irish-adults-now-have-smartphones/</link>
		<comments>http://www.digitaltimes.ie/2011/10/over-half-irish-adults-now-have-smartphones/#comments</comments>
		<pubDate>Tue, 04 Oct 2011 15:53:13 +0000</pubDate>
		<dc:creator>Stephen</dc:creator>
				<category><![CDATA[Apps]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Surveys]]></category>

		<guid isPermaLink="false">http://www.digitaltimes.ie/?p=3772</guid>
		<description><![CDATA[Market research commissioned by mobile solutions provider Púca shows that despite the downturn, demand for the latest smartphones amongst adults remains strong with more than half (54%) claiming ownership of a smartphone. On the day that Apple announces its latest iPhone, the research* shows that 28% of smartphone equipped adults have one of the devices with 14% of those without a smartphone intending to choose Apple for their next handset. Young people are particularly likely to update to the iPhone with 23% of non smartphone owning 18-29 year olds wishing to make the iPhone their next purchase. App usage Apple users are ahead of the curve for app consumption with 98% downloading apps against 77% for all respondents. The research also shows Apple’s strength in the nascent tablet computing market with 6% of those surveyed owning an iPad. “The rise of smartphones is certainly linked to the rise of social media. There is also certain &#8216;wow&#8217; factor with Apple’s products design and usability. iPhones also benefit from the thriving content ecosystem Apple have created with the iTunes store,” says Eamon Hession, CEO Púca. Finding apps The survey also asked what were the most important ways users found apps with the [...]]]></description>
			<content:encoded><![CDATA[<p id="top" /><div id="attachment_3775" class="wp-caption alignright" style="width: 310px"><a href="http://www.digitaltimes.ie/wp-content/uploads/2011/10/apple_iphone.jpg"><img class="size-medium wp-image-3775" title="apple_iphone" src="http://www.digitaltimes.ie/wp-content/uploads/2011/10/apple_iphone-300x207.jpg" alt="" width="300" height="207" /></a><p class="wp-caption-text">iPhones are popular tools </p></div></p>
<p>Market research commissioned by mobile solutions provider Púca shows that despite the downturn, demand for the latest smartphones amongst adults remains strong with more than half (54%) claiming ownership of a smartphone.<br />
On the day that Apple announces its latest iPhone, the research* shows that 28% of smartphone equipped adults have one of the devices with 14% of those without a smartphone intending to choose Apple for their next handset.<br />
Young people are particularly likely to update to the iPhone with 23% of non smartphone owning 18-29 year olds wishing to make the iPhone their next purchase.</p>
<p><strong>App usage </strong><br />
Apple users are ahead of the curve for <a href="http://www.theappys.ie">app consumption</a> with 98% downloading apps against 77% for all respondents. The research also shows Apple’s strength in the nascent tablet computing market with 6% of those surveyed owning an iPad.<br />
“The rise of smartphones is certainly linked to the rise of social media. There is also certain &#8216;wow&#8217; factor with Apple’s products design and usability. iPhones also benefit from the thriving content ecosystem Apple have created with the iTunes store,” says Eamon Hession, CEO Púca.</p>
<p><strong>Finding apps</strong><br />
The survey also asked what were the most important ways users found apps with the top three ways being “word of mouth” (31% citing this of prime importance), searching for an app “like this” (21% citing this as most important) and the apps appearance in appstore charts (19% giving this prime importance).<br />
“The results point the way to a three pronged approach to a successful app. The opportunity is there for brands to harness the power of word of mouth by making it easy for users to recommend the app via Facebook and Twitter integration. The high amount of users searching for “an app like this” means that a good app should have an inherent usefulness and fulfil an unmet need for users,” says Hession.</p>
<p><strong>Location based services </strong><br />
Almost 75% of smartphone users are willing to share their location with a brand under certain conditions.<br />
“Location enabled marketing has huge potential but our research underlines the importance of doing it right. The research shows that consent depends on how much the consumer trusts the brand, whether data is secure and if they receive a voucher or some other reward in return,” said Hession.</p>
<p><strong>Púca’s research will be made fully available to subscribers of the company’s newsletter next week. To subscribe please visit <a href="http://www.puca.com/signup ">http://www.puca.com/signup </a></strong></p>
<p><em><br />
* The survey was conducted by Market Research Company iReach during the period of 22nd September to 29th September using the iReach Consumer Decisions Research Panel which delivered 1,000 responses from adults in Ireland aged 18+ to 65+ and is nationally representative by Age, Region, Gender and Social Class.<br />
</em></p>
<p><a href="http://www.digitaltimes.ie/wp-content/uploads/2011/10/V-Final-Puca_Infographic.jpg"><img class="aligncenter size-full wp-image-3779" title="V Final Puca_Infographic" src="http://www.digitaltimes.ie/wp-content/uploads/2011/10/V-Final-Puca_Infographic.jpg" alt="" width="678" height="2852" /></a></p>
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		<title>Irish students want to work remotely if they enter corporate life</title>
		<link>http://www.digitaltimes.ie/2011/10/irish-students-want-to-work-remotely-if-they-enter-corporate-life/</link>
		<comments>http://www.digitaltimes.ie/2011/10/irish-students-want-to-work-remotely-if-they-enter-corporate-life/#comments</comments>
		<pubDate>Mon, 03 Oct 2011 10:58:29 +0000</pubDate>
		<dc:creator>Edward</dc:creator>
				<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.digitaltimes.ie/?p=3754</guid>
		<description><![CDATA[Third level business students in Ireland believe they should be able to work remotely once they enter the corporate environment and multiple mobile devices are used as a matter of course in their daily lives. A survey, conducted by Citrix Systems Ireland, examined the opinions and preferences of current third level business students. The research hints at the technology practices of Ireland’s future workforce and their expectations of IT in the workplace. More than half of those surveyed (54 per cent) are currently using four or more portable computing devices (e.g. netbook, laptop, smartphone, tablet etc.) each day for both their college work and their personal lives. Despite the popularity of portable devices and the current hype around iPad adoption rates, only 3 per cent reported using an iPad or tablet device on a daily basis, with many citing cost as a deterrent. 90 per cent think it’s important to be able to work remotely with 86 per cent preferring to work on a laptop compared to a traditional PC (3 per cent). “These students are telling us that this is much more than a passing trend, it is a lasting cultural shift. The next generation is tech savvy, gadget [...]]]></description>
			<content:encoded><![CDATA[<p id="top" /><div id="attachment_3770" class="wp-caption alignright" style="width: 310px"><a href="http://www.digitaltimes.ie/wp-content/uploads/2011/10/college-students.jpg"><img src="http://www.digitaltimes.ie/wp-content/uploads/2011/10/college-students-300x225.jpg" alt="" title="college-students" width="300" height="225" class="size-medium wp-image-3770" /></a><p class="wp-caption-text">'You can't always get what you want ... but if you try sometimes ... you get what you need'</p></div>Third level business students in Ireland believe they should be able to work remotely once they enter the corporate environment and multiple mobile devices are used as a matter of course in their daily lives.<br />
A survey, conducted by Citrix Systems Ireland, examined the opinions and preferences of current third level business students. The research hints at the technology practices of Ireland’s future workforce and their expectations of IT in the workplace.<br />
More than half of those surveyed (54 per cent) are currently using four or more portable computing devices (e.g. netbook, laptop, smartphone, tablet etc.) each day for both their college work and their personal lives.  Despite the popularity of portable devices and the current hype around iPad adoption rates, only 3 per cent reported using an iPad or tablet device on a daily basis, with many citing cost as a deterrent.<br />
90 per cent think it’s important to be able to work remotely with 86 per cent preferring to work on a laptop compared to a traditional PC (3 per cent).<br />
“These students are telling us that this is much more than a passing trend, it is a lasting cultural shift. The next generation is tech savvy, gadget friendly and used to working ‘on the go’. Mobile technology is already an intrinsic part of their lives for both work and play &#8211; the message from them is that corporate IT in Ireland needs to catch up,” says Niall Gilmore, county manager for Citrix Systems Ireland.<br />
83 per cent of students ranking ‘text’ or ‘SMS messaging’ as their first of second preferred method of communication. This was followed by social networking at 44 per cent. Only a third of those surveyed use their smart phones to make a phone call.</p>
<p><strong>Want to find a job? Here&#8217;s a good place to start &#8211; <a href="http://www.alternativesdigital.ie/">alternativesdigital.ie.</a><br />
</strong></p>
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		<title>Tablets pose risk to &#8216;corporate security&#8217; and data breaches</title>
		<link>http://www.digitaltimes.ie/2011/09/tablets-pose-risk-to-corporate-security-and-data-breaches/</link>
		<comments>http://www.digitaltimes.ie/2011/09/tablets-pose-risk-to-corporate-security-and-data-breaches/#comments</comments>
		<pubDate>Wed, 28 Sep 2011 09:11:41 +0000</pubDate>
		<dc:creator>Mark</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Trends]]></category>

		<guid isPermaLink="false">http://www.digitaltimes.ie/?p=3694</guid>
		<description><![CDATA[Just over 20% of Irish companies are currently using tablet devices such as the iPad and Samsung Galaxy Tab. This is set to increase to more than one in three (34%) over the next 12 months. Online security firm BearingPoint, which commissioned a survey* into tablet use among Irish firms, believes there are implications for corporate security as encryption on tablets is not as readily available as on, for example, laptops. Martin McKenna of BearingPoint Ireland says while laptops used for business come with personal firewalls, anti malware programmes and encryption, most tablets today do not. Tablets are also much more exposed than laptops, not only because of their lack of encryption, but because of their portability. Users bring them literally everywhere increasing the risk of theft or loss. According to the study, 55% of Irish companies have no objection to employees using a personal tablet or smartphone to access company data. Of those who do object, 70% cite security as the major worry followed by cost (40%). 56% of business smartphone users (other than BlackBerry) have formal security guidelines and/or encryption on their employees’ mobiles. A significant number (44%) do not. “We can’t hold back an avalanche. Mobility has [...]]]></description>
			<content:encoded><![CDATA[<p id="top" /><a href="http://www.digitaltimes.ie/wp-content/uploads/2011/09/ipad-unlock-rm-eng.jpg"><img src="http://www.digitaltimes.ie/wp-content/uploads/2011/09/ipad-unlock-rm-eng-233x300.jpg" alt="" title="ipad-unlock-rm-eng" width="233" height="300" class="alignright size-medium wp-image-3695" /></a>Just over 20% of Irish companies are currently using tablet devices such as the iPad and Samsung Galaxy Tab. This is set to increase to more than one in three (34%) over the next 12 months.<br />
Online security firm BearingPoint, which commissioned a survey* into tablet use among Irish firms, believes there are implications for corporate security as encryption on tablets is not as readily available as on, for example, laptops.<br />
Martin McKenna of BearingPoint Ireland says while laptops used for business come with personal firewalls, anti malware programmes and encryption, most tablets today do not.<br />
Tablets are also much more exposed than laptops, not only because of their lack of encryption, but because of their portability. Users bring them literally everywhere increasing the risk of theft or loss.<br />
According to the study, 55% of Irish companies have no objection to employees using a personal tablet or smartphone to access company data. Of those who do object, 70% cite security as the major worry followed by cost (40%).<br />
56% of business smartphone users (other than BlackBerry) have formal security guidelines and/or encryption on their employees’ mobiles. A significant number (44%) do not.<br />
“We can’t hold back an avalanche. Mobility has huge productivity benefits but tablets in particular are making company security a lot more complex. Organisations across the private and public sector need to be more tuned in to the risks,” said McKenna. </p>
<p><em><br />
* The study was carried out in August by independent market research company, iReach. 216 businesses responded of which 25% were large enterprise, 29% medium enterprise, 21% small enterprise, 15% SoHo (Small office Home office) and10% public sector. Leinster comprised 59% of respondents, Munster 23% and Connacht/Ulster 18%.</em></p>
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		<title>Top of the pile &#8211; easy as ABC for Done Deal</title>
		<link>http://www.digitaltimes.ie/2011/09/abc-done-dea/</link>
		<comments>http://www.digitaltimes.ie/2011/09/abc-done-dea/#comments</comments>
		<pubDate>Tue, 20 Sep 2011 16:33:58 +0000</pubDate>
		<dc:creator>Edward</dc:creator>
				<category><![CDATA[Interesting website]]></category>
		<category><![CDATA[Online Publishers]]></category>
		<category><![CDATA[Reports]]></category>
		<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://www.digitaltimes.ie/?p=3589</guid>
		<description><![CDATA[The Audit Bureau of Circulations has come out with figures widely trumpeted by the web-site DoneDeal.ie. The figures put them as the number one motor site in Ireland. The audit was carried out for the period March 1 to March 31, 2011 and appears to be the most recent data available. This now places the site as a real heavy weight publisher in an Irish context and shows incredible growth from the Wexford based company. It can now consider itself a top 20 publisher in Ireland and look to exploit enhanced advertising opportunities to a targetd demographic of petrol heads on the back of the growth. The breakdown of the figures is as follows: Unique Browsers: 1,839,768 Page Impressions: 60,226,414 Daily Average Unique Browsers: 88,444 CEO Fred Karlson is quoted as saying, &#8220;We have been overwhelmed by the very positive response we are getting from the DoneDeal website and in particular the motoring section. We have always been proud of our motoring section which continues to be our most popular area of the site. People seek an easy and safe channel to buy and sell cars and I am delighted that these ABC audit figures confirm that cars.donedeal.ie is now the [...]]]></description>
			<content:encoded><![CDATA[<p id="top" /><a href="http://www.digitaltimes.ie/wp-content/uploads/2011/09/DoneDeal06.jpg"><img class="alignright size-thumbnail wp-image-3590" title="DoneDeal06" src="http://www.digitaltimes.ie/wp-content/uploads/2011/09/DoneDeal06-290x290.jpg" alt="Sara Kavanagh" width="290" height="290" /></a>The Audit Bureau of Circulations has come out with figures widely trumpeted by the web-site <a href="http://cars.donedeal.ie">DoneDeal.ie</a>. The figures put them as the number one motor site in Ireland. The audit was carried out for the period March 1 to March 31, 2011 and appears to be the most recent data available. This now places the site as a real heavy weight publisher in an Irish context and shows incredible growth from the Wexford based company.</p>
<p>It can now consider itself a top 20 publisher in Ireland and look to exploit enhanced advertising opportunities to a targetd demographic of petrol heads on the back of the growth. The breakdown of the figures is as follows:</p>
<div id="_mcePaste">
<ul>
<li>Unique Browsers: 1,839,768</li>
<li>Page Impressions: 60,226,414</li>
<li>Daily Average Unique Browsers: 88,444</li>
</ul>
</div>
<p>CEO Fred Karlson is quoted as saying, &#8220;We have been overwhelmed by the very positive response we are getting from the DoneDeal website and in particular the motoring section. We have always been proud of our motoring section which continues to be our most popular area of the site. People seek an easy and safe channel to buy and sell cars and I am delighted that these ABC audit figures confirm that cars.donedeal.ie is now the website of choice for buying and selling cars in Ireland&#8221;.</p>
<p><a href="http://www.digitaltimes.ie/wp-content/uploads/2011/09/DoneDeal16.jpg"><img class="alignleft size-thumbnail wp-image-3591" title="DoneDeal16" src="http://www.digitaltimes.ie/wp-content/uploads/2011/09/DoneDeal16-290x290.jpg" alt="Sara Kavanagh" width="290" height="290" /></a></p>
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		<title>Going Facebook Places? Not just yet</title>
		<link>http://www.digitaltimes.ie/2011/09/going-facebook-places-not-just-yet/</link>
		<comments>http://www.digitaltimes.ie/2011/09/going-facebook-places-not-just-yet/#comments</comments>
		<pubDate>Tue, 06 Sep 2011 15:09:10 +0000</pubDate>
		<dc:creator>Stephen</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Social]]></category>

		<guid isPermaLink="false">http://www.digitaltimes.ie/?p=3488</guid>
		<description><![CDATA[Facebook Places (not to be confused with the recently cancelled Facebook Deals) and Foursquare have the potential to transform customer loyalty and the way people shop, learn and then share information. However, Irish smartphone users just don’t seem that keen and Irish advertisers aren&#8217;t exactly beating a path to get involved either. Despite over half a million smartphones in the hands of Irish consumers, Location Based Services (LBS) like Facebook Places, and Foursquare, are just not taking off and the same applies for the enormous UK market. More importantly, recent research from the UK suggests young people just don’t see the point of LBS, which is unusual as these will be the mobile, fully-connected, smartphone consumers of the next generation. Girls less interested than boys Dubit, a youth communications agency, recently surveyed 1,000 UK teenagers with an equal balance between gender and age. The survey concerned Location Based Services (LBS). 48% of those surveyed aged between 11 and 18-years-old have not heard of Facebook Places, Foursquare, or Gowalla and SCVNGR. Furthermore, 67% of young people that have heard of location services don’t use them, and 58% of teens that have heard of them don’t see the point. Girls are less [...]]]></description>
			<content:encoded><![CDATA[<p id="top" /><div id="attachment_3489" class="wp-caption alignright" style="width: 310px"><a href="http://www.digitaltimes.ie/wp-content/uploads/2011/09/Dennis-Crowley-standing.jpg"><img src="http://www.digitaltimes.ie/wp-content/uploads/2011/09/Dennis-Crowley-standing-300x200.jpg" alt="" title="Dennis Crowley standing" width="300" height="200" class="size-medium wp-image-3489" /></a><p class="wp-caption-text">Dennis Crowley (standing), founder of Foursquare regularly emphasises using Foursquare to engage with the real world, pointing to the benefits of earning badges as a way to encourage people to go to the gym or visit a museum. He has also hinted that in the future, users may be notified that they should check-in to places that they have been before. </p></div>Facebook Places (not to be confused with the recently cancelled Facebook Deals) and Foursquare have the potential to transform customer loyalty and the way people shop, learn and then share information. However, Irish smartphone users just don’t seem that keen and Irish advertisers aren&#8217;t exactly beating a path to get involved either.<br />
Despite over half a million smartphones in the hands of Irish consumers, Location Based Services (LBS) like Facebook Places, and Foursquare, are just not taking off and the same applies for the enormous UK market.<br />
More importantly, recent research from the UK suggests young people just don’t see the point of LBS, which is unusual as these will be the mobile, fully-connected, smartphone consumers of the next generation. </p>
<p><strong>Girls less interested than boys </strong><br />
Dubit, a youth communications agency, recently surveyed 1,000 UK teenagers with an equal balance between gender and age. The survey concerned Location Based Services (LBS).<br />
48% of those surveyed aged between 11 and 18-years-old have not heard of Facebook Places, Foursquare, or Gowalla and SCVNGR. Furthermore, 67% of young people that have heard of location services don’t use them, and 58% of teens that have heard of them don’t see the point. Girls are less interested than boys: 76% of young females do not use any location application compared to 60% of males.<br />
Facebook Places was recognised more than any other service with 44% being aware of it compared to 27% having heard of Foursquare. Awareness of all services increased with age, with Foursquare seeing the biggest difference. This appears to be a huge opportunity for Facebook.</p>
<p><strong>The Irish experience </strong><br />
So what’s it like in the Irish market, are businesses and brands aware of Location Based Services, do they see potential in what was once deemed an unstoppable business model by many early adopters of Foursquare?<br />
Claire Carroll, digital media strategist at Neo@Ogilvy in Dublin says her clients have shown a keen interest in the emergence of these services. “I think, as we’ve seen over the years with online media, they are awaiting tangible data and research on the Irish market in order to heavily commit to these services. I don’t think there’s any question around clients not wanting to adopt them, but it’s more how they are integrated into the marketing strategy right from the devising of the creative concept.”<br />
David Hayes, digital PR &#038; communities manager with Cybercom echoes these sentiments. “Clients are aware of LBS such as Foursqure and Facebook Places. From a marketing perspective Facebook Places offers the best option because of the scale of the user base with Foursqure coming in second.”<br />
Ciarán Norris head of digital at media agency Mindshare says his clients are definitely interested in hearing about LBS, particularly due to the hype around Foursquare and, more recently, Facebook Places. “However we always caution them that they need to be prepared when using them to target very niche audiences. They can make great sense for businesses that have locations (cafés, restaurants, etc.) but require much more creative thinking for retail brands. Whilst development costs can be quite low, the low reach and difficulty of making them relevant means that there have been few successful uses, I’d argue, by big brands.”</p>
<p><strong>Does Facebook Places have the edge over Foursquare? </strong><br />
So Location Based Services (LBS) are still very much in their infancy in Ireland, a country that is seeing smartphone [and tablet] use soar on a weekly basis.<br />
The question remains: is there still potential for such services, despite a low uptake among Irish smart phone users, especially the youth market? “In the long term location based networking is going to grow, so yes there is still potential for these services but brands need to be creative in how they engage customers thorough these services. Once again innovation will be essential in creating a successful LBS marketing strategy. Time to get creative,” suggests Dave Hayes.<br />
“When you factor in the emergence, in the UK, of near-field-communication and the increased development in mobile comparison shopping engines I think we’ll see strong adoption rates of LBS in the future,” says Claire Carroll. “In the UK, 90% of ‘check ins’ have been through Facebook Places. Because you can take your online social activity everywhere with you through the Facebook platform, there’s no real surprise in this high figure attributed to Facebook.”<br />
Facebook Places, according to agency and planning folk seems to have the edge. “If brands can start to creatively use Facebook Places, which comes with in-built scale, then there is still a part for them to play. More likely location will be used more for targeting, sending messages to people based on their location by using GPS or phone-tower data, rather than relying on them checking-in,” argues Norris.</p>
<p><strong>Potential remains  </strong><br />
As consumer become more immersed and more comfortably familiar with the socially connected mobile, commercial world, LBS should be more accepted.<br />
A recent Q2 Mobile Audience Insights Report from location-based ad sale house JiWire in the UK suggests over two-thirds of consumers would share their location in order to get relevant content delivered to their smartphones.<br />
5,000 people in the UK and US were surveyed and 69% of those in the UK said they’d opt-in to location-based services for targeted, relevant content.<br />
“This survey reveals the importance of daily deals and promotional information when approaching a shop, and highlights the usefulness of accessing stock information, directions and checking customer reviews,” says Peter Jones, MD of JiWire Europe.<br />
What’s emerging from all of this is a clear picture. Consumers are happy to opt into LBS, but only if they receive content that’s relevant to them, that affords them value and provides them with useful information.<br />
Sounds like sensible advertising, doesn’t it?</p>
<p><em>This article was first published in the September print edition of Digital Times. Subscribe <a href="http://www.digitaltimes.ie/subscribe-2/">here</a>. </em><strong></p>
<p><a href="http://www.digitaltimes.ie/wp-content/uploads/2011/09/user.png"><img src="http://www.digitaltimes.ie/wp-content/uploads/2011/09/user-180x300.png" alt="" title="user" width="180" height="300" class="alignright size-medium wp-image-3492" /></a><strong>WHAT IS LBS? </strong><em><br />
A location-based service (LBS) is an app for a smartphone. The app knows where the user is and the service is either query-based (i.e. provides the end user with useful information such as “Where is the nearest ATM?”) or they can be push-based and deliver coupons or other marketing information to customers who are in a specific geographical area.<br />
There are many different types of LBS, but the most popular include Foursquare, Facebook Places, SCVNGR, Neer, Gowalla and Yelp for mobile.<br />
Location-based services are quite popular in the US and are expected to bring in $10 billion in revenue by 2016, according to research firm Strategy Analytics. The biggest chunk, just over 50%, will come from location-based search advertising.</p>
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		<title>Smartphone games lead to smarter, chilled out kids?</title>
		<link>http://www.digitaltimes.ie/2011/08/smart-phone-games-lead-to-smarter-chilled-out-kids/</link>
		<comments>http://www.digitaltimes.ie/2011/08/smart-phone-games-lead-to-smarter-chilled-out-kids/#comments</comments>
		<pubDate>Fri, 19 Aug 2011 09:04:22 +0000</pubDate>
		<dc:creator>Emma</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Social]]></category>

		<guid isPermaLink="false">http://www.digitaltimes.ie/?p=3363</guid>
		<description><![CDATA[Here’s an interesting study conducted on behalf of casual games giant PopCap. A UK &#038; Irish study of 3,250 parents and grandparents with children/grandchildren under 16, in partnership with Goldsmiths University, found that “videogames increase bonding within the family” and parents describe playing video games with their children as “quality time”. The study, conducted by Dr Tomas Chamorro-Premuzic, Reader in Psychology at Goldsmiths University examined how parents in both the UK and Ireland used games to interact with their children. More relaxed after playing Segmenting the small Irish sample, indications are that in Ireland, 92% of Irish parents play casual games with their children daily. It also found that: • 69% of Irish children surveyed are more relaxed after playing • 78% or Irish children report an improvement in their understanding of technology through playing • 56% of Irish children felt an improvement concentration span (focus) through playing games • 48% of Irish children reported improved problem-solving ability through playing games Better understanding of technology Of the total 3,250 parents that took part in the combined UK and Irish study, a third (32 per cent) play computer games with their children every day. 80 per cent described this as quality [...]]]></description>
			<content:encoded><![CDATA[<p id="top" /><a href="http://www.digitaltimes.ie/wp-content/uploads/2011/08/kid-with-iphone.jpg"><img src="http://www.digitaltimes.ie/wp-content/uploads/2011/08/kid-with-iphone-300x184.jpg" alt="" title="kid-with-iphone" width="300" height="184" class="alignright size-medium wp-image-3364" /></a>Here’s an interesting study conducted on behalf of casual games giant PopCap. A UK &#038; Irish study of 3,250 parents and grandparents with children/grandchildren under 16, in partnership with Goldsmiths University, found that “videogames increase bonding within the family” and parents describe playing video games with their children as “quality time”.<br />
The study, conducted by Dr Tomas Chamorro-Premuzic, Reader in Psychology at Goldsmiths University examined how parents in both the UK and Ireland used games to interact with their children. </p>
<p><strong>More relaxed after playing</strong><br />
Segmenting the small Irish sample, indications are that in Ireland, 92% of Irish parents play casual games with their children daily. It also found that:<br />
•	69% of Irish children surveyed are more relaxed after playing<br />
•	78% or Irish children report an improvement in their understanding of technology through playing<br />
•	56% of Irish children felt an improvement concentration span (focus) through playing games<br />
•	48% of Irish children reported improved problem-solving ability through playing games</p>
<p><strong>Better understanding of technology </strong><br />
Of the total 3,250 parents that took part in the combined UK and Irish study, a third (32 per cent) play computer games with their children every day. 80 per cent described this as quality time and one in three reported greater bonding with their children as a result of playing these games.  One in five parents (22 per cent) said that playing computer games has helped their children develop a better understanding of technology.<br />
“Previous research has tended to look only at the individual effects of video games, but in the era of social networking games appear to play a vital role in enhancing social relationships. The fact that both parents and grandparents are using games to connect with their children and grandchildren, and quite successfully, suggests that video games can improve social skills and make a key contribution to both effective parenting and child development,” suggests Dr Chamorro-Premuzic. </p>
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		<title>European adults are big gamers – really big gamers</title>
		<link>http://www.digitaltimes.ie/2011/08/153-million-europeans-are-big-gamers/</link>
		<comments>http://www.digitaltimes.ie/2011/08/153-million-europeans-are-big-gamers/#comments</comments>
		<pubDate>Mon, 08 Aug 2011 15:19:58 +0000</pubDate>
		<dc:creator>Stephen</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[Surveys]]></category>
		<category><![CDATA[Trends]]></category>

		<guid isPermaLink="false">http://www.digitaltimes.ie/?p=3260</guid>
		<description><![CDATA[Half of all adults in the United Kingdom, France and Germany play games, with over 153 million men and women in these regions alone estimated to play consoles, casual game sites, social networks and mobile devices. Overall, the United Kingdom has the highest ratio of gamers, with 68% of men and 59% of women playing games. In Germany, 63% of men and 54% of women play games. In France, 61% of men and 52% of women play games. These figures come from a PopCap survey conducted by Newzoo*. There is no one dominant gaming platform in Europe, with gamers splitting their time between all types of devices – but spending more money on console games. But while there are more gamers that spend more in total in the United Kingdom and Germany, it’s the French that spend the most money per player, spending an average of €25.7 per month, which is more than the United States, where players spend an average €20.12 each month. The United Kingdom spends €21.4 per player each month while Germany spends €16 a month. “What these results tell us is that a one size fits all strategy for Europe doesn’t work as there are quite [...]]]></description>
			<content:encoded><![CDATA[<p id="top" /><a href="http://www.digitaltimes.ie/wp-content/uploads/2011/08/gamerevolution.jpg"><img src="http://www.digitaltimes.ie/wp-content/uploads/2011/08/gamerevolution-300x168.jpg" alt="" title="gamerevolution" width="300" height="168" class="alignleft size-medium wp-image-3261" /></a>Half of all adults in the United Kingdom, France and Germany play games, with over 153 million men and women in these regions alone estimated to play consoles, casual game sites, social networks and mobile devices.<br />
Overall, the United Kingdom has the highest ratio of gamers, with 68% of men and 59% of women playing games. In Germany, 63% of men and 54% of women play games. In France, 61% of men and 52% of women play games.<br />
These figures come from a PopCap survey conducted by Newzoo*. There is no one dominant gaming platform in Europe, with gamers splitting their time between all types of devices – but spending more money on console games.<br />
But while there are more gamers that spend more in total in the United Kingdom and Germany, it’s the French that spend the most money per player, spending an average of €25.7 per month, which is more than the United States, where players spend an average €20.12 each month. The United Kingdom spends €21.4 per player each month while Germany spends €16 a month.<br />
“What these results tell us is that a one size fits all strategy for Europe doesn’t work as there are quite different platform gaming habits, needs and expectations between France, Germany and the UK,” stated Paul Breslin, general manager of PopCap Europe. </p>
<p><strong>Among the survey’s findings:</strong><br />
•         In Europe, the United Kingdom has the highest ratio of gamers, with 68% of men and 59% of women playing games. In Germany, 63% of men and 54% of women play games. In France, 61% of men and 52% of women play games. That’s an estimated total of 153,133,640 gamers in these three regions alone.<br />
•         In Europe, games are most popular in the age group  between 10 and 20-years-old, with 87% of 10 – 20-year-olds in in the UK, 81% in France and 78% in Germany all playing games.<br />
•         European gamers split their time evenly between game consoles, casual game sites, social networks, mobile devices, downloadable games and boxed games, with no one platform attracting more than 50% of play time.<br />
•         Behind the US, which spends €15.2bn per year on gaming, the biggest gaming economy is Germany (€4.6bn from 24m payers), followed by the United Kingdom (€4.1bn from 16.1m payers), and France (€3.2bn from 10.4m payers).<br />
•         European gamers spend more money towards gaming on console games than on casual, social or mobile gaming, with German gamers spending 34% of their gaming money (€4.6bn 2011 estimate) on console games compared to 8% on casual game sites, 4% on social networks and 8% on mobile games.<br />
•         UK gamers spend 44% of their gaming money (€4.1bn) on console games compared to 11% on casual game sites, 6% on social networks and 10% on mobile games.<br />
•         French gamers also spend 44% of their gaming money (€3.2bn) on console games compared to 10% on casual game sites, 6% on social networks and 10% on mobile games.<br />
•         While the number one reason to play most games – casual game sites, social networks, gaming consoles, boxed games, and downloaded games – is to relax and unwind, the main reason European gamers play games on mobile devices is because they’re bored. </p>
<p><strong>* Survey Methodology</strong><br />
This international research was conducted by Newzoo in co-operation with Survey Sampling International Inc. for PopCap Games. The results are based on 20,000 online surveys completed by consumers aged between 10 – 65 in 10 countries: US, UK, France, Germany, Spain, Netherlands, Belgium, Brazil, Mexico and Russia in March, 2011. </p>
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